Sunday, September 12th, Pixar story artist James Robertson and sets art director Robert Kondo will be doing a presentation and book signing on the making of Toy Story 3 at Gallery Nucleus in Alhambra. The artists will concentrate on their involvement in one of the film's most climactic sequences, talking about how ideas are taken from script to screen.
For more information and to purchase tickets (only 2$) see the official Nucleus web page.
Be sure to stop by and say hello!
Storyboard drawing by James Robertson.
Concept painting by Robert Kondo.
Saturday, September 11, 2010
Toy Story 3 at gallery Nucleus
Posted by Dani 0 comments
Labels: Art Presentations, Film, Pixar
Thursday, September 9, 2010
APE 2010
This year I will be exhibiting at APE, or Alternative Press Expo, an event showcasing indie comics, small press books and all art self-published. I'm excited not only to be sharing a table, but to be collaborating on a small illustrated book with friends and co-workers Jennifer Chang and Katy Wu.
Here are some tidbits of art: notes, inspiration, research, thumbnails, in-progress paintings, and so on. In the last picture the painting is backlit by actual sunlight, which made me see clearly problematic areas and also how much further I should push tones and light before I begin inking.
More to come soon!
Posted by Dani 15 comments
Labels: Books, Comic Conventions, Gouache, Inspiration, Marker Pen, Pencil
Saturday, September 4, 2010
Newt
You may have heard about Newt, a film that was being developed at Pixar until last year. I was part of the art department where I worked as a character designer. Unfortunately the project faced difficulties that led to its shelving, and eventual cancellation.
A few days ago Disney released a very small portion of the visual development from the film, and it is my pleasure to share it with you here.
Art by Bill Cone, Jason Deamer, Katy Wu, Greg Dykstra, Huy Nguyen, Armand Baltazar, Teddy Newton and myself (though I'd like to credit all the departments whose great work went into developing the film).
Posted by Dani 9 comments
Labels: Film, Pixar, Visual Development